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Old Jan 05, 2007, 01:48 AM // 01:48   #41
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First, I think your idea is excellent and commend you if you have the patience and creativity to work it out. 2 hours a week over the course of 2 months is very reasonable. I would have no problem commiting to that and would be very interested in participating.

As for other things... I agree that an entry fee would be a good idea. The greatest danger with an idea like this is that there will invariably be people who will think, "This sounds like fun," only to decide early into the contest that they don't really want to stick with it. If people are forced to contribute a modest (but not insubstantial) fee, that risk will be lessened. Of course it will increase the possibility of cheating, but that will be up to you and your moderators (which I hope you'll look to have on hand) to control.

I also like the idea of having a small pool of "alternates", people who will not be part of the initial competition but rather will be on standby, ready to join a group if a team member can't continue. If the teams are formed on a first come/first served basis, you can form the pool of alternates from those that sign up after all the teams have been filled.

And finally, for the areas that allow for more than 4 party members I think it would be best to require parties to use henchmen. That would keep the playing field level. Otherwise you run the risk of teams with connections (say a guild, for instance) that can fill out their ranks with extremely talented players that will give them a huge competitive edge. Speaking as someone who has completed all of Prophecies exclusively with henchmen, it should be no problem for a team of four humans to complete any task with 2-4 henchmen in tow.

So those are my suggestions; take them for what they're worth. At any rate, you can count me in on with the group that thinks your idea is great. I'm definitely up for it!
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Old Jan 05, 2007, 02:38 AM // 02:38   #42
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Hrmm... well, i'd participate, but i'd most likely play Necro... and I'd immediately max out death magic to become an MM... and we'd breeze through missions. That and I don't have the kind of time required to participate.

/signed, i'd like to see.
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Old Jan 05, 2007, 07:58 AM // 07:58   #43
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Sounds like fun. I might be interested in participating, but it would depend on when the event is running. While I can spare 2 hours a week with ease, where in the week those 2 hours are would be important information.

But I think you're just looking for public interest atm.
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Old Jan 05, 2007, 08:07 AM // 08:07   #44
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Interesting in a curiosity sort of way... I think it might take more than the 2 hours a week, though, if they're going to be working all the way through the game.

This post made me miss Prophecies. Pre-Searing was so pretty...
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Old Jan 05, 2007, 08:22 AM // 08:22   #45
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KEEP THE FEEDBACK COMING!! I like the interest so far

Quote:
Originally Posted by Rockby Quickfoot
I think this sounds pretty fun. I've talked with some friends before about walking across the entire length of Tyria in one day, but it would be nuts to do so, so we've never done it. In any case, I would be interested in this and I'm sure some of my guildies would probably find it pretty nifty too. I'll have to see what they say.
Tyria in a day!! That is nuts, you are looking at no sleep there if you can even beat it in a day. This event won't be in a day but it will be a timed event over many days but you would still need to do it as quick as possible as it is race against time.

Quote:
Originally Posted by Neo Nugget
Ok i saw the part u answered about pre my bad.

i MIGHT wanna participate.

i just gotta read when the times this would occer. would be best for weekends .
The scheduled times for each leg will be set by the teams themselves. All teams will send me a day and time when they can play during the week and I will have to coordinate everyone so that I can do each team separately. I want to make the time schedule as flexible as possible for the teams but I also have my own schedule so it would just be a matter of agreement between myself and each team as to when they will race.

Quote:
Originally Posted by (zeratul)
this sounds like a really fun idea but i have one question,

if you have teams of 4 then is it possible to beat the high-end levels such as thunder head keep without a full team of 8?
The teams for the race will be of four players but you can use other people for your party when necessary, such as in places that have 6 or 8 party limit.

Quote:
Originally Posted by Xenex Xclame
*snip*
What do you mean when you say "here"? Are you talking about a reality tv show? Sounds like an interesting idea but I can see it getting complicated for me. Either way, for this race I want the teams to succeed on their own without anyone purposely trying to hinder them. How would a person prevent another teammate from going fast in GW? Would he just not play?

Btw, you have your overall points mixed between Team 2 and Team 3. Team 2 should win the race. Even you got mixed up .

Quote:
Originally Posted by Shadowfrost
Just a thought but perhaps there should be a temporary guild so that we know who our contestants are etc.
Thought about that, I don't want to force people to join a temporary guild but once the race is about to begin, I will post all the information of the teams competing on the forums. The teams aren't meant to be secretive but they are to play separately.

Quote:
Originally Posted by bart
i think making this event free is a bad idea. Having a participation fee won't make ppl shy away but insteed attract ppl who are interested and serius in participating. You could also use the participation fees as the reward at the end. eg, participation fees for a team of 4 ppl is 40k (10k each person which is a small but significant amount). You said there will be 10 teams which equates to 400k. So that means a prize money of 400k for the winning team.
I don't have a problem with entry fee. I just thought differently from you that I would get more people if I made it free than having them pay up front. I agree with you that I will get more serious teams than regular teams that just want to have some fun. But if that means that I can only get 4 serious teams that will pay entry fee compared to 10 teams that don't want to see an entry fee, then I will choose not to have one. If most/enough teams agree to having an entry fee and using that money for the prize then I don't have a problem with that. Also what do you say if I can come up with 400k prize without an entry fee (not saying that I can but it is a possibility)? Do you still object? The event is still in it's development stages and nothing is set in stone. I am available to suggestions and the people who will be participating in the event must inform me what they want and what they don't want as far as an entry fee and a few other rules that I am undecided on since it will ultimately affect them and not me. This event is for the community, not for myself. I am merely providing my services to create this for those that like the idea.

Quote:
Originally Posted by Dragou Du Porzan
First, I think your idea is excellent and commend you if you have the patience and creativity to work it out. 2 hours a week over the course of 2 months is very reasonable. I would have no problem commiting to that and would be very interested in participating.

As for other things... I agree that an entry fee would be a good idea. The greatest danger with an idea like this is that there will invariably be people who will think, "This sounds like fun," only to decide early into the contest that they don't really want to stick with it. If people are forced to contribute a modest (but not insubstantial) fee, that risk will be lessened. Of course it will increase the possibility of cheating, but that will be up to you and your moderators (which I hope you'll look to have on hand) to control.

I also like the idea of having a small pool of "alternates", people who will not be part of the initial competition but rather will be on standby, ready to join a group if a team member can't continue. If the teams are formed on a first come/first served basis, you can form the pool of alternates from those that sign up after all the teams have been filled.

And finally, for the areas that allow for more than 4 party members I think it would be best to require parties to use henchmen. That would keep the playing field level. Otherwise you run the risk of teams with connections (say a guild, for instance) that can fill out their ranks with extremely talented players that will give them a huge competitive edge. Speaking as someone who has completed all of Prophecies exclusively with henchmen, it should be no problem for a team of four humans to complete any task with 2-4 henchmen in tow.

So those are my suggestions; take them for what they're worth. At any rate, you can count me in on with the group that thinks your idea is great. I'm definitely up for it!
That is just one of the fears that I have about doing this is teams quiting midway because they have lost interest. This is why I ask people before they think about participating, to really know if they can commit themselves to the entire race (whether they get far or whether they get eliminated early on). Although having a prize should keep them interested in the race period, whether they payed an entry fee or not. And like I said before in the very first post, if there is no entry fee, the prize will be proportional to the successfulness of the event (which is why I don't want to make any promises as to what or how much the prize will be). If the race has 5 dropped teams and a few teams caught trying to cheat, then I will definitely not be giving a prize and teams only have themselves to blame and not me. If there is an entry fee, then I have no choice but to give that money out seeing as it is not mines to begin with. I believe that my system can control cheating for the most part but I just have to work out the kinks.

I also like the idea of alternates but won't make it mandatory . If teams know that they can show up for every leg of the race then that is fine.

The henchmen situation is a bit complicated. This is where I currently stand. Just like you, I have beaten Prophecies with solely henchmen and for the most part prefer henchies to pug teams. Now if I say that teams may not use henchies then that could be good and bad for teams. The good is if a team has a lot of very talented friends that can help them through tasks. The bad is for teams that don't have that many friends within the game and they will be constantly forced to use strangers that they find.

Now a neat idea that I have thought of to reduce the advantage for those teams is make a rule that says "Teams may not use the help of another character more than once for any mission/quest/challenge in the race." What I'm trying to say is if you use your friend to help you during a mission/quest/challenge, then he cannot help you for the rest of the race (with that particular character). So lets say he has 4 characters, then each one of his characters can help you once during the race. So for the whole race you might need something like 100+ different characters helping you throughout. This way it can reduce the advantage a team gets by having a good guild (you would need like 20 or so people with 5 char. each to help you through the entire race).

What I am leaning towards right now is to allow henchmen but also put this rule into effect to reduce that advantage. That way teams can use henchmen when they want or need to. Note that this rule will also apply to strangers, so if you beat a mission with a pug team, you cannot have them continuing to help you through the next task or the rest of the leg (and also the rest of the race). That means you will have to find a separate team for every task which will make henchies come in handy when you can't find a decent pug.

But the main reason why I mentioned this rule is that I wanted teams to interact with strangers during the race (which is the why I don't want to make it henchmen only). This can almost constitute as a luck/random factor as sometimes you know that you get people that aren't good and sometimes you get experienced players when joining a pug. So teams will have to deal with that problem. I don't want to make the event completely skill based because frankly if the Amazing Race was based on skill and had no luck/randomness to what happens, then it would be boring for the viewers. I see where you are coming from and I have yet to decide, I would need more input from people (particularly those that plan to take part in the event).

Quote:
Originally Posted by Priest Of Sin
Hrmm... well, i'd participate, but i'd most likely play Necro... and I'd immediately max out death magic to become an MM... and we'd breeze through missions. That and I don't have the kind of time required to participate.

/signed, i'd like to see.
If you think that going MM is the best strategy and will prove to be the fastest then I am all for it. I don't plan to make any build/strategies illegal. These decisions are to be made from the teams on what they think will be best.

Quote:
Originally Posted by Shadow of Light
Sounds like fun. I might be interested in participating, but it would depend on when the event is running. While I can spare 2 hours a week with ease, where in the week those 2 hours are would be important information.

But I think you're just looking for public interest atm.
Read the reponse to Neo Nugget above.

Quote:
Originally Posted by awitelin
Interesting in a curiosity sort of way... I think it might take more than the 2 hours a week, though, if they're going to be working all the way through the game.

This post made me miss Prophecies. Pre-Searing was so pretty...
Maybe. I just threw out 2 hours off the top of my head. As I play the game once again I can make a better estimate as to how long it will be.

Last edited by hobbes8548; Jan 05, 2007 at 09:25 AM // 09:25..
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Old Jan 05, 2007, 08:59 AM // 08:59   #46
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Oh yeah sorry, with here i meant in the Netherlands and yes a reality tv show where people have to hitchhike from mongolia to peking ( i believe that was the route the first time)

And how people can hinder , basicly by any means possible while still staying in the game, they can go afk , for as rude that may be or they could get more monsters aggroed to make that the team dies or just go with a really crappy build so it takes longer to finish.

About the afk part yeah they would go afk and lets say the other person cant complete the task no matter how hard he tries because this person went afk, there would be a timelimit on whats the max time allowed to be taken on a current route.

So you get a lets say 30Min penalty because you didnt complete the task and from that 30 youd check how far they were on the route 1/4 half way 3/4 and at that time to the penalty.

That way even tho someone knows they might not finish the task they might do theyr best to get as far as possible cause the further you go to less extra penalty you get.

And about the points : Bleh as long as you got the idea im happy.Its much easier to understand if you have ever seen the show ( look it up maybe its on the net somewhere "Peking Express". ( one of my fav shows, back in the day when i watched TV)
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Old Jan 05, 2007, 09:20 AM // 09:20   #47
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Hmmm... I see some problems with that setup within GW though. For example what if the rude guy is the party leader and he directs the henchmen to stay. The other member will have absolutely no opportunity to even make it anywhere near the end. Then almost every team will be assessed the time penalty and many of the tasks that I have spent time making will not be completed. It will basically be a race as to which team gets the least penalties which is an odd way to play the game. I think this will mostly make the race unpleasant in the long run if you have to deal with this type of behavior throughout. I would rather just keep it simple and have each team stick together.

Last edited by hobbes8548; Jan 05, 2007 at 09:24 AM // 09:24..
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Old Jan 05, 2007, 09:42 AM // 09:42   #48
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Quote:
Originally Posted by hobbes8548
HFor example what if the rude guy is the party leader and he directs the henchmen to stay. The other member will have absolutely no opportunity to even make it anywhere near the end.
Hmm i didnt even think of that, good points,and yeah i understood that it wasnt really viable for this race at your first response, just thought id explain myself since you had questions
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Old Jan 05, 2007, 10:56 AM // 10:56   #49
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Wouldnt the use of Having ur party u join 4 random people cause problems for the teams, 1 team may get lucky and get 4 good players, another team may suffer due to joining with 4 bad players, would it not keep it fairer if the teams could only use Henchies, then all are equal, no one gains an advantage (party wise anyways) You could Add a few special quests that u have to use players but for 95% of it Henchies would keep the game fair.

As for the times, i would recomend 1/2 wouldnt be enough, most missions in Tryia can take well over an hour on there own, and even longer if going for bonus missions. Simpler would be to just time the players to a set point. Eg, Leg 1 Ascalon to Ruins of Surmia. Teams shoule be allowed as much time as they have to get to this point then there time recorded

Some ideas for Specific targets (aside from norm mission completion & Primary Quests):

Make some Bonus's Manitory eg. DragonsLair & Divinity Coast (teams have to send a screenshot of map to prove completion)

Make some Skill/Attributes Quests Manitory eg. The Nice long Magumma Slade one where u have to go to go see the Druid deep in Magumma. (screen shots sent again with the quest being rewarded as proof)

Legs could break down to roughly:
0: PreSearing to Ascalon(Post) (All 10 teams)
1: Ascalon(Post) to Surmia, (9 teams remaining)
2: Surmia to Yaks, (8 teams remaining)
3: Yaks to Beacons, (8 teams remaining)
4: Beacons to LA, (7 teams remaining)
5: LA to Divinity, (7 teams remaining)
6: Divinity to Bloodstone Fen, (6 teams remaining)
7: Bloodstone Fen to Riverside, (6 teams remaining)
8: Riverside to Augury, (5 teams remaining)
9: Augury to Dragonslair, (5 teams remaining)
10: Dragonslair to Ironmines, (4 teams remaning)
11: Ironmines to Emberlight, (4 teams remaining)
12: Emberlight to Hells, (3 teams remaining)
And Then Lastly
13:Hells Mission Itself. (3 teams remaining)

You could have say 2 Legs a Week, 1st leg between Monday and Wednesday, and the 2nd one between Thursday and Sunday. That way 1 team could be eliminated each week with the exception of the 1st week where 2 teams get eliminated. (Proof screenshots could be posted on this forum for specific targets)
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Old Jan 05, 2007, 11:23 AM // 11:23   #50
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Quote:
Originally Posted by hobbes8548
(which makes it easier for me to just focus on one team running the race at a time rather then multiple teams that will make it impossible for me to run correctly).
You'll need the services of referees. What you could do is designate 1 party slot (for each team) for a referee who will be watching everything (killing themself at the beginning of the run... like they did with the GvG championships) and you can be standing and saying "GO" at the beginning of the town... then start your timer and then port over to the last town where you can wait for the teams to arrive. This way, you could coordinate multiple runs at once, and it will be more realistic to that reality show. And they can come and look for you and the whole team has to be within your radar and perform the /salute emote before you'll stop their timer... im getting carried away :P.
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Old Jan 05, 2007, 11:25 AM // 11:25   #51
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Response to Sophitia : Yeah but you are forgetting that unlike us, this guy has a life outside GuildWars :P
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Old Jan 05, 2007, 11:58 AM // 11:58   #52
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Quote:
Originally Posted by Xenex Xclame
Response to Sophitia : Yeah but you are forgetting that unlike us, this guy has a life outside GuildWars :P
theres life outside gw?



Anyways those were just ideas to help workout exactly how its gonna take place while keeping things fun and fair. Im just a person who likes being creative (both good and bad ideas) and since he is kinda a big foggy on how its gonna work so far, i was just making some suggestions.
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Old Jan 05, 2007, 12:14 PM // 12:14   #53
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Quote:
Originally Posted by Sophitia Leafblade
Wouldnt the use of Having ur party u join 4 random people cause problems for the teams, 1 team may get lucky and get 4 good players, another team may suffer due to joining with 4 bad players, would it not keep it fairer if the teams could only use Henchies, then all are equal, no one gains an advantage (party wise anyways) You could Add a few special quests that u have to use players but for 95% of it Henchies would keep the game fair.

As for the times, i would recomend 1/2 wouldnt be enough, most missions in Tryia can take well over an hour on there own, and even longer if going for bonus missions. Simpler would be to just time the players to a set point. Eg, Leg 1 Ascalon to Ruins of Surmia. Teams shoule be allowed as much time as they have to get to this point then there time recorded

Some ideas for Specific targets (aside from norm mission completion & Primary Quests):

Make some Bonus's Manitory eg. DragonsLair & Divinity Coast (teams have to send a screenshot of map to prove completion)

Make some Skill/Attributes Quests Manitory eg. The Nice long Magumma Slade one where u have to go to go see the Druid deep in Magumma. (screen shots sent again with the quest being rewarded as proof)

Legs could break down to roughly:
0: PreSearing to Ascalon(Post) (All 10 teams)
1: Ascalon(Post) to Surmia, (9 teams remaining)
2: Surmia to Yaks, (8 teams remaining)
3: Yaks to Beacons, (8 teams remaining)
4: Beacons to LA, (7 teams remaining)
5: LA to Divinity, (7 teams remaining)
6: Divinity to Bloodstone Fen, (6 teams remaining)
7: Bloodstone Fen to Riverside, (6 teams remaining)
8: Riverside to Augury, (5 teams remaining)
9: Augury to Dragonslair, (5 teams remaining)
10: Dragonslair to Ironmines, (4 teams remaning)
11: Ironmines to Emberlight, (4 teams remaining)
12: Emberlight to Hells, (3 teams remaining)
And Then Lastly
13:Hells Mission Itself. (3 teams remaining)

You could have say 2 Legs a Week, 1st leg between Monday and Wednesday, and the 2nd one between Thursday and Sunday. That way 1 team could be eliminated each week with the exception of the 1st week where 2 teams get eliminated. (Proof screenshots could be posted on this forum for specific targets)
I do not question that making it only henchies will make it fairer but as I said before I think it would be neat to have that interaction between teams and random people within GW. If all teams agree that only henchies should be allowed then I will make that rule and maybe make a few exceptions for certain legs.

I do not know if 1-2 hours will be enough but when you say timing the players to a set point, that is what I plan to do. The team will have as much time as they want for completing the leg, it might take them 2 hours or maybe 4-5 hours if they run into difficulties. My plan isn't to make each leg only 2 hours and stop their progress, I'm just stating that I would like to make each leg doable within 2 hours which is something that can accomodate most peoples schedule. I think it is more convenient to have a number of shorter legs than one long leg but I may be wrong. Cause what would happen if I say "everyone meet up at 2pm on Sat. to run the race"? More than half the players probably won't show up because they made a promise to meet with someone, or got called into work on short notice, or whatever. But if lets say Team A, Team B, and Team C tell me that they can make it at 4pm, then I can run those three teams at that point. And lets say Team D says "hey, our players are kinda tied up this week so we can only make it at friday at 10pm." If I am able to make it also then I can run them alone if necessary. It is about giving teams the opportunity to run the race at their own schedule if my schedule can accomodate it (Of course I want teams to promise me that they can at least run 1 leg per week before they join the race, I can't wait 3 or 4 weeks for a team to run their 1st leg when I should be on the 3rd or 4th legs). And by making legs shorter, it gives more teams a chance to join because I don't think people have all day to play GW.

Because teams will not know what to do next after a task is completed, they must meet me at a checkpoint where I will give them the next clue and then they can continue. So I can't just say "hey, i'll meet you in Surmia and you have to do this, this, and this." Teams will find out what they have to do next during the leg (from me) which is how the show is done and how I would like to do it. It makes the race more dynamic and interactive. Yes your way will make the race more simpler but it is not how I would like to run it. Might as well just tell people to go beat the game as fast as possible and send me your times and then I have to do no work at all, but I want to be part of the race too and not only a time keeper.

I have thought about making quests and mission bonuses mandatory as challenges. Now I just have to find out which ones I should pick.

I'll see how I can break the legs down as I replay the game. And also how I will eliminate teams. I can only put around a maximum of 20 hours per week (maybe less, don't really know how much work I'll be doing in my upcoming semester) for monitoring the actual race. But I can also try to run two or three teams at a time (more than that will be too much for me to keep track of) for a leg which will make the race run twice as fast. Mind you that when I say 1-2 hours or 60 days or 10 teams and I start spitting out numbers these are all just off the top of my head, they are rough estimates. And I would like to have more than 10 teams, I just said that was the least amount of teams I want to compete.

And also I already have a system planned for teams as to how and when to take screenshots to authenticate their journey as proof that they have completed the leg correctly. But that isn't the issue right now and that info will be stated within the official rules.

Quote:
Originally Posted by Terra Xin
You'll need the services of referees. What you could do is designate 1 party slot (for each team) for a referee who will be watching everything (killing themself at the beginning of the run... like they did with the GvG championships) and you can be standing and saying "GO" at the beginning of the town... then start your timer and then port over to the last town where you can wait for the teams to arrive. This way, you could coordinate multiple runs at once, and it will be more realistic to that reality show. And they can come and look for you and the whole team has to be within your radar and perform the /salute emote before you'll stop their timer... im getting carried away :P.
I don't really want to make people I don't know referees. But as I stated above, I am now thinking about running 2/3 teams at a time. I can't join a team and kill myself at the beginning of the run because that will be 1 party slot less that the team is able to use. So instead of them being able to use a party of 6, they will have to use a party of 5. Unlike the GvG championships where the admins were able to add an extra slot to the total party formation so that the matches were still 8v8 instead of 7v7 but I do not have that ability.

Quote:
Originally Posted by Xenex Xclame
Response to Sophitia : Yeah but you are forgetting that unlike us, this guy has a life outside GuildWars :P
LOL, very nice

Quote:
Originally Posted by Sophitia Leafblade
theres life outside gw?



Anyways those were just ideas to help workout exactly how its gonna take place while keeping things fun and fair. Im just a person who likes being creative (both good and bad ideas) and since he is kinda a big foggy on how its gonna work so far, i was just making some suggestions.
Damn right I'm foggy on how it is gonna work . I haven't played Prophecies in months and don't have the slightest idea on how long it would take to complete or how long each mission takes which is why I plan to play the entire game again. All I'm looking for right now is some feedback. The official rules and course of the entire race will come way later.

Last edited by hobbes8548; Jan 05, 2007 at 10:09 PM // 22:09..
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Old Jan 05, 2007, 02:17 PM // 14:17   #54
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I'm interested and could probably find two others to form a team. Though I can't speak for their interest. This does sound interesting.
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Old Jan 05, 2007, 06:52 PM // 18:52   #55
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Quote:
Originally Posted by hobbes8548
Now a neat idea that I have thought of to reduce the advantage for those teams is make a rule that says "Teams may not use the help of another character more than once for any mission/quest/challenge in the race." What I'm trying to say is if you use your friend to help you during a mission/quest/challenge, then he cannot help you for the rest of the race (with that particular character). So lets say he has 4 characters, then each one of his characters can help you once during the race. So for the whole race you might need something like 100+ different characters helping you throughout. This way it can reduce the advantage a team gets by having a good guild (you would need like 20 or so people with 5 char. each to help you through the entire race).
Now the problem with that is I have a very pve heavy guild, with heaps of players who have many multiple characters in all parts of Tyria. If I were to join this race (and at this stage I'm interested enough to ask 3 others if they'd like to try this out), I'd have a clear and decisive advantage over most teams.

So here's my 2c on this:

Use hench, but don't disallow the interaction of "strangers" while in an outpost. You can't ask friends or guildies along (you'd have to trust teams to not whisper someone on the sly, but if they wanna cheat then shame on them), but you can take the one random necro sitting there looking lonely.

I don't think it's fair that you kick the PuG you went through with just because you can't use that specific character again, it -is- a PuG after all, they might not be as willing to understand why they're being kicked.

Anyway like I said, just my 2c. My intent is not to take this away from you, it's -your- Race.
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Old Jan 05, 2007, 07:18 PM // 19:18   #56
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If it isn't too late me and a few friends would love to do this. We used to do this as a race within 4 people so there was no cheating. Count us in if there is any room and you get it all figured out.

Ua Alucard
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Old Jan 05, 2007, 07:32 PM // 19:32   #57
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I think it sounds really interesting. I haven't seen the show so I would need to know more - but as a concept I would definitely think about joining. Sounds fun!
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Old Jan 05, 2007, 10:33 PM // 22:33   #58
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Quote:
Originally Posted by Kedlai Everwinter
Now the problem with that is I have a very pve heavy guild, with heaps of players who have many multiple characters in all parts of Tyria. If I were to join this race (and at this stage I'm interested enough to ask 3 others if they'd like to try this out), I'd have a clear and decisive advantage over most teams.

So here's my 2c on this:

Use hench, but don't disallow the interaction of "strangers" while in an outpost. You can't ask friends or guildies along (you'd have to trust teams to not whisper someone on the sly, but if they wanna cheat then shame on them), but you can take the one random necro sitting there looking lonely.

I don't think it's fair that you kick the PuG you went through with just because you can't use that specific character again, it -is- a PuG after all, they might not be as willing to understand why they're being kicked.

Anyway like I said, just my 2c. My intent is not to take this away from you, it's -your- Race.
Ok, I am seriously considering making the race henchies only, but maybe allow the help of 1/2 players per leg (or maybe just for certain legs like those that require party limit of 8), and that player will not be able to help you in any other legs for the rest of the race (so he can help you throughout all the tasks within that leg and you won't have to kick em for no reason ). I would also have to change my rule and say that "Teams may not use the help of another player more than once for any leg in the race." That way it wouldn't matter if that guildie has 8 characters, he can still only help you once with whatever character he wants. And this shouldn't deter away teams that do not have access to a very large guild, just because another team can play with 5 ppl/3 henchies during a mission and your team is only able to play with 4 ppl/4 henchies doesn't mean you can't beat them. Having one extra player does not give that much of an advantage. It all depends on how well you can use henchies.

It will be impossible for me to know if a person is in your guild or not. Or if that lonely necro sitting there is actually one of your friends. So I can definitely not say "I will ban the use of guildies/friends but you can use strangers" because there is just no way for me to know. And I won't disallow any interaction between the team and anyone else within the outpost. You can talk to anyone or trade with anyone during the race. But please run the race as a team of 4 and not a guild (now I don't care if your 4 players are from the same guild) because this is a race of 4-player teams not guild teams. What I'm saying is don't ask for advice from guildies/friends during the race that will give you an advantage over teams who don't have a guild and don't have anyone to ask. Either way most, if not all, of the information you need to help you in the race could be found on GWiki and I encourage teams to make use of it.

Quote:
Originally Posted by l Alucard l
If it isn't too late me and a few friends would love to do this. We used to do this as a race within 4 people so there was no cheating. Count us in if there is any room and you get it all figured out.

Ua Alucard
It is not too late considering I haven't even started sign ups yet. That will come later within the coming weeks and I will post a new thread with that information.

Quote:
Originally Posted by Clerihew
I think it sounds really interesting. I haven't seen the show so I would need to know more - but as a concept I would definitely think about joining. Sounds fun!
What you haven't seen the show!?! Not to worry though, I will explain the entire race and how it works once the time comes.

Last edited by hobbes8548; Jan 05, 2007 at 11:57 PM // 23:57..
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Old Jan 06, 2007, 01:54 AM // 01:54   #59
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Quote:
Originally Posted by hobbes8548
The scheduled times for each leg will be set by the teams themselves. All teams will send me a day and time when they can play during the week and I will have to coordinate everyone so that I can do each team separately. I want to make the time schedule as flexible as possible for the teams but I also have my own schedule so it would just be a matter of agreement between myself and each team as to when they will race.
Your schedule is what I was thinking of. I presume there will be times of the day during the week that you *don't* want to be doing this (ie. when you're sleeping). So having a timetable of the hours when teams are able to compete and allowing them to choose *from* that list of times you're available might be the way to go.

It's all well and good me saying "I want my team to compete on Tuesday at 5pm" if, for you, that happens to be Monday at 3am.
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Old Jan 06, 2007, 02:32 AM // 02:32   #60
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Quote:
Originally Posted by Shadow of Light
Your schedule is what I was thinking of. I presume there will be times of the day during the week that you *don't* want to be doing this (ie. when you're sleeping). So having a timetable of the hours when teams are able to compete and allowing them to choose *from* that list of times you're available might be the way to go.

It's all well and good me saying "I want my team to compete on Tuesday at 5pm" if, for you, that happens to be Monday at 3am.
Yes you are right that would be better. I would just have to give the teams the times of the week that I can play and the teams should also give me thier schedules so that I can coordinate who will race at what day and time. If not I can always discuss with teams on a 1 on 1 basis if there needs to be extra accomodations. But every week is different and sometimes I might have less schoolwork and sometimes I might have more which will affect how fast the race is ran.

Last edited by hobbes8548; Jan 06, 2007 at 03:25 AM // 03:25..
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